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<title><![CDATA[Penerapan Model Pembelajaran Scramble Untuk   Peningkatan Hasil Belajar Siswa Pada Mata Pelajaran  Dasar Desain Grafis di Kelas X Multimedia 1 Smk Negeri 5 Kupang]]></title>
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<namePart>Dorkas Malaikari</namePart>
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<namePart>I MADE PARSA</namePart>
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<namePart>ICHSAN FAHMI</namePart>
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<namePart>I Made Parsa</namePart>
<role><roleTerm type="text">Ketua Penguji</roleTerm></role>
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<name type="Personal Name">
<namePart>Ichsan Fahmi</namePart>
<role><roleTerm type="text">Penguji 1</roleTerm></role>
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<name type="Personal Name">
<namePart>RENOLD H. MODOK</namePart>
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<publisher><![CDATA[UPT Perpustakaan Undana]]></publisher>
<dateIssued><![CDATA[2021]]></dateIssued>
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<languageTerm type="text"><![CDATA[Indonesia]]></languageTerm>
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<note>ABSTRAK

                        PENERAPAN MODEL PEMBELAJARAN SCRAMBLE UNTUK PENINGKATAN HASIL BELAJAR SISWA PADA MATA PELAJARAN DASAR 
                                         DESAIN GRAFIS DI KELAS X MULTIMEDIA 1 SMK NEGERI 5 KUPANG
                                          Dorkas M Malaikari*    Dr I Made Parsa,M.Pd**     Ichsan Fahmi ST,MT***

Penelitian ini bertujuan untuk meningkatkan hasil belajar dasar desain grafis pada kelas X Multimedia 1 SMK Negeri 5 Kupang, bagaimana hasil belajar siswa dan sejauh mana peningkatan hasil belajar siswa dengan menerapkan model pembelajaran scramble pada mata pelajaran dasar desain grafis di kelas X Multimedia 1 SMK Negeri 5 Kupang.
	Penelitian ini merupakan jenis penelitian tindakan kelas, dalam penelitian ini yakni siswa kelas X Multimedia 2 SMK N 5 Kupang. Siswa berjumlah 15 (lima belas) orang yang dijadikan sampel dalam penelitian. Setelah menerapkan model pembelajaran scramble pada mata pelajaran dasar desain grafis materi unsure-unsur tata letak di kelas X Multimedia SMK N 5 Kupang, hasil belajar siswa mengalami peningkatan di setiap kegiatan pembelajaran. Pada  tes siklus I terdapat 8 orang siswa (53,00%) yang memperoleh skor 75 ke atas dengan nilai rata-rata 70,66%. Terjadi peningkatan lagi setelah dilakukan tes siklus II terdapat 15 orang siswa (100%) yang memperoleh skor 75 ke atas dengan nilai rata-rata 87,33%.
	
Kata Kunci: scramble, hasil belajar, dasar desain grafis

*	Penulis
**	Pembimbing Utama
***	Pembimbing Pendamping




                                                                                            ABSTRACT
    IMPLEMENTATION OF SCRAMBLE LEARNING MODELS FOR IMPROVING STUDENT LEARNING OUTCOMES IN GRAPHIC DESIGN 
                                                            BASIC LESSONS IN CLASS X MULTIMEDIA 1 SMK NEGERI 5 KUPANG
                                                               Dorkas M Malaikari*    Dr. I Made Parsa, M.Pd **       Ichsan Fahmi,ST,MT***

	 study aims to improve the basic learning outcomes of graphic design in class X Multimedia 1 SMK Negeri 5 Kupang, how is student learning outcomes and the extent to which student learning outcomes increase by applying the scramble learning model on the basic subjects of graphic design in class X Multimedia 1 SMK Negeri 5 Kupang.
	This research is a type of classroom action research, in this study the students of class X Multimedia 2 SMK N 5 Kupang. Students totaled 15 (fifteen) people who were sampled in the study. After implementing the scramble learning model in the basic subjects of graphic design material layout elements in class X Multimedia at SMK N 5 Kupang, student learning outcomes have increased in each learning activity. In the first cycle test, there were 8 students (53.00%) who obtained a score of 75 and above with an average value of 70.66%. There was an increase again after the second cycle test, there were 15 students (100%) who obtained a score of 75 and above with an average value of 87.33%.

Keywords: scramble, learning outcomes, basic graphic design

* 	Author
** 	Main Guide
*** 	Counselor Counselor</note>
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