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<title><![CDATA[The Use Of Crossword Puzzle Game  In Teaching And Learning Vocabulary To Ninth Grade  Students Of SMP N 3 Soe In The School Year 2022]]></title>
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<namePart>VIOLDI NAAT</namePart>
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<name type="Personal Name" authority="">
<namePart>Alexander Home Kabelen</namePart>
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<namePart>Marcelinus  Akoli</namePart>
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<name type="Personal Name">
<namePart>Alexander Home Kabelen</namePart>
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<name type="Personal Name">
<namePart>Yosep B. Kroon</namePart>
<role><roleTerm type="text">Ketua Penguji</roleTerm></role>
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<name type="Personal Name">
<namePart>Marcelinus  Akoli</namePart>
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<publisher><![CDATA[UPT Perpustakaan Undana]]></publisher>
<dateIssued><![CDATA[2023]]></dateIssued>
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<languageTerm type="text"><![CDATA[English]]></languageTerm>
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<note>This  research  aimed  at  finding  out  the  effect  of  using  crossword  puzzle  teaching and  learning  vocabulary    to  ninth  grade  students  of  SMP  N  3  SOE  in  the  school year2022/2023.  The  subjects  of  this  research  were  ninth  grade  students  of  SMP  N  3  SOE  consist of 35 students as respondents. By  this research, the writer intend to find the effect and difficulties  by  using  crossword  puzzle.  This  research  used  a  descriptive  qualitative  method and the data were collected through test and interview.  The data were taken from the results of pre-test and post-test. The result of this research shows the effect of teaching and learning process to improve students’ vocabulary by using crossword puzzle and the difficulties  faced by students. The effect of teaching learning process was indicated by the following evidences:   the  comparison  of  values  of  pre-test  and  post-test  shows  that  the  average  pre-test  scores obtained was 40,00 and the average value of post-test obtained was 86,28. It  means that the use  of  crossword  puzzle  effective  strategy  to  improve  students  english  vocabulary.  The difficulties  faced  by  students  in  learning  vocabulary  are    many  students  can  not  distinguish the same words and this makes students lazy to learn English vocabulary.

Keywords: Crossword  Puzzle Game, Teaching, Learning, Vocabulary.</note>
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