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<title><![CDATA[Peningkatan Hasil Belajar Siswa Tentang Pembelajaran Ipas Melalui Model Team Games Tournament Di Kelas IV SDI Perumnas I Kota Kupang]]></title>
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<namePart>LODIA FEBRIANI SUAN</namePart>
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<namePart>TATY ROSIANA KOROH</namePart>
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<namePart>Treesly Y. N. Adoe</namePart>
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<namePart>Taty Rosiana Koroh</namePart>
<role><roleTerm type="text">Penguji 1</roleTerm></role>
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<namePart>Andreas Ande</namePart>
<role><roleTerm type="text">Ketua Penguji</roleTerm></role>
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<name type="Personal Name">
<namePart>Treesly Y. N. Adoe</namePart>
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<dateIssued><![CDATA[2025]]></dateIssued>
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<note>The aim to be achieved in this research is to increase science learning ha through Team Gamas Tournament learning for class IV students at SDI Perumnas 1. This research uses a type of classroom action research or PTK which consists of two cycles, where in each plant, the source of life on earth is a cycle. consists of two meetings. This type of research is PTK (Classroom Action Research) with four stages, namely planning, implementing observation and reflection. The subjects of this research were 13 class IV students, consisting of 8 male students and 5 female students. Data collection was carried out using observation and test techniques. The data that was obtained was processed and analyzed further using qualitative analysis techniques.
This research was conducted at SDI Perumnas 1. The results of the research showed that of the 11 students who completed the first cycle, 6 students (46.15%) met the minimum completeness criteria (KKM) 75. Because they were concentrated in learning, they were able to understand what was needed. delivered by the teacher actively giving questions, actively answering questions and also drawing conclusions according to the learning. Meanwhile, 7 students (53.85%) did not complete it because the teacher did not provide a more detailed explanation, the teacher did not help with student worksheets, the students were less active in learning, less active in asking and answering questions and not concentrating in listening to the lesson. Furthermore, in cycle II, all 13 students experienced an increase in learning outcomes (92.319%) because the teacher and students worked together in learning, students who did not complete the lesson began to be active in learning, gave questions and were able to answer questions and concentrated in following the lesson. Therefore, the percentage increase in student learning outcomes from cycle I to cycle II was 7.69%
Based on the results of the research above, it can be concluded that the results of getting to know plants, the source of life on earth for class IV students at SDI Perumnas 1 Kupang City through the team games tournament learning model have increased or improved.

Keywords: Team Games Tournament learning model; Social natural sciences (IPAS), Plants, the source of life on earth</note>
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