The Effectiveness of Learning English Vocabulary Using Kahoot Game for Class XI Bahasa Students SMAN 5 Kupang

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The Effectiveness of Learning English Vocabulary Using Kahoot Game for Class XI Bahasa Students SMAN 5 Kupang

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The research objective was to determine whether or not the Kahoot game is effective for teaching and learning vocabulary for class XI Bahasa students of SMAN 5 Kupang and the challenges students find in applying the Kahoot game in learning English vocabulary. The research applied quantitative procedure and used quasi-experimental as the research design. The research sample was 36 students of class XI Bahasa, divided into two groups; one as the experimental group and one as the control group. They were given two tests and a non-test: Pre-test and Post-test, and a close-ended questionnaire. The experimental group used the Kahoot game. Then they used their mobile phone to access the material on the Kahoot game, and when they finished the Post-test, they filled the questionnaire. The data was then analyzed using SPSS 16 and descriptive statistical analysis. The result of the research found that the value of t0 (2.382) > tt (2.037) and the importance of significance level of p significance (2-tailed) is (0.023) < (0.05), which means that the use of the Kahoot game is effective. The research also found some challenges in using the Kahoot game: the internet connections, the availability of tools to access the Kahoot game and Zoom Meetings, and it is hard to use the Kahoot game through Zoom meetings.


Detail Information

Item Type
Penulis
Marselina Bergita Ngene - Personal Name
Student ID
1701020001
Dosen Pembimbing
Yunita R. Bani Billi - 198607202008122002 - Dosen Pembimbing 1
ELISNA HUAN - 198307152010122001 - Dosen Pembimbing 2
Penguji
Yunita R. Bani Billi - 198607202008122002 - Ketua Penguji
Elisna Huan - 198307152010122001 - Penguji 1
Josua Bire - 195212301978031002 - Penguji 2
Kode Prodi PDDIKTI
88203
Edisi
Published
Departement
Pendidikan Bahasa Inggris
Kontributor
Bahasa
English
Penerbit UPT Perpustakaan Undana : Kupang.,
Edisi
Published
Subyek
No Panggil
882.03 Nge T
Copyright
Individu Penulis
Doi

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